<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[Aoifuture Dispatch]]></title><description><![CDATA[Field notes from inside Japan's culture, creator economy, and next-generation technology.]]></description><link>https://dispatch.aoifuture.com</link><image><url>https://substackcdn.com/image/fetch/$s_!PXgP!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fcdef0e56-38a1-4f7e-8c44-3c458bf939d8_1024x1024.png</url><title>Aoifuture Dispatch</title><link>https://dispatch.aoifuture.com</link></image><generator>Substack</generator><lastBuildDate>Tue, 09 Jun 2026 22:09:08 GMT</lastBuildDate><atom:link href="https://dispatch.aoifuture.com/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[野崎 秀吾 | Shugo Nozaki]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[aoifuture@substack.com]]></webMaster><itunes:owner><itunes:email><![CDATA[aoifuture@substack.com]]></itunes:email><itunes:name><![CDATA[野崎 秀吾 | Shugo Nozaki]]></itunes:name></itunes:owner><itunes:author><![CDATA[野崎 秀吾 | Shugo Nozaki]]></itunes:author><googleplay:owner><![CDATA[aoifuture@substack.com]]></googleplay:owner><googleplay:email><![CDATA[aoifuture@substack.com]]></googleplay:email><googleplay:author><![CDATA[野崎 秀吾 | Shugo Nozaki]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[What Japanese Kids Actually Watch in 2026]]></title><description><![CDATA[A first map of the screen, object, social, and parent-rule stack around Japanese children's media life.]]></description><link>https://dispatch.aoifuture.com/p/what-japanese-kids-actually-watch</link><guid isPermaLink="false">https://dispatch.aoifuture.com/p/what-japanese-kids-actually-watch</guid><dc:creator><![CDATA[野崎 秀吾 | Shugo Nozaki]]></dc:creator><pubDate>Mon, 01 Jun 2026 05:06:04 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!w8Td!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F617259f3-45e1-4792-acad-d7a03ae2e54f_1536x1024.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!w8Td!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F617259f3-45e1-4792-acad-d7a03ae2e54f_1536x1024.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!w8Td!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F617259f3-45e1-4792-acad-d7a03ae2e54f_1536x1024.png 424w, https://substackcdn.com/image/fetch/$s_!w8Td!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F617259f3-45e1-4792-acad-d7a03ae2e54f_1536x1024.png 848w, https://substackcdn.com/image/fetch/$s_!w8Td!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F617259f3-45e1-4792-acad-d7a03ae2e54f_1536x1024.png 1272w, https://substackcdn.com/image/fetch/$s_!w8Td!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F617259f3-45e1-4792-acad-d7a03ae2e54f_1536x1024.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!w8Td!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F617259f3-45e1-4792-acad-d7a03ae2e54f_1536x1024.png" width="1456" height="971" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/617259f3-45e1-4792-acad-d7a03ae2e54f_1536x1024.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:971,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:3357672,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:&quot;https://dispatch.aoifuture.com/i/199926362?img=https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F617259f3-45e1-4792-acad-d7a03ae2e54f_1536x1024.png&quot;,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!w8Td!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F617259f3-45e1-4792-acad-d7a03ae2e54f_1536x1024.png 424w, https://substackcdn.com/image/fetch/$s_!w8Td!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F617259f3-45e1-4792-acad-d7a03ae2e54f_1536x1024.png 848w, https://substackcdn.com/image/fetch/$s_!w8Td!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F617259f3-45e1-4792-acad-d7a03ae2e54f_1536x1024.png 1272w, https://substackcdn.com/image/fetch/$s_!w8Td!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F617259f3-45e1-4792-acad-d7a03ae2e54f_1536x1024.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Japan has fewer children than it used to.</p><p>That is the obvious starting point, and it is true. As of October 1, 2024, Japan had 13.83 million people under 15, according to the Statistics Bureau of Japan. Children under 15 were 11.2% of the total population. The 5-9 age band was 4.71 million. The 10-14 age band was 5.185 million.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://dispatch.aoifuture.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading Aoifuture Dispatch! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p>If you stop there, the story writes itself: fewer children, smaller child market, less cultural weight.</p><p>I think that reading is too neat.</p><p>Not wrong. Too neat.</p><p>A child is not just one small consumer. Around one child there are parents, grandparents, schools, after-school programs, game consoles, tablets, smartphones, YouTube, online games, stationery, convenience-store shelves, character goods, birthday gifts, Christmas gifts, school supplies, small negotiations, and a long list of things adults buy because a child watched something, repeated something, asked for something, or brought something home from school.</p><p>So the better first question is not only how many children Japan has.</p><p>It is how many surfaces each child touches.</p><p>That is what this first AOIFUTURE Dispatch note is about. Not a ranking of popular titles. Not a claim that Japan is somehow immune to demography. Not a cute sidebar about kids and anime.</p><p>The useful question is smaller and more structural:</p><p>When Japanese children watch something, where does it go next?</p><h2>The Lazy Reading</h2><p>Demographics matter. There is no serious way to talk about Japan without saying that.</p><p>Products that depend on mass participation feel the pressure of population decline. Schools feel it. Local communities feel it. Toy makers, publishers, educators, game studios, TV networks, retailers, and platform companies all live inside that curve.</p><p>But a population chart is a blunt instrument. It can tell us how many children there are. It cannot tell us how culture moves through a household.</p><p>It cannot tell us why a child who watched something on a screen suddenly notices the same character on a snack package. It cannot tell us why a parent allows one kind of video but stops another. It cannot tell us why a school phrase, a game mechanic, a YouTube thumbnail, and a capsule toy can all belong to the same cultural system.</p><p>The simple version says: Japan has fewer children, so the culture around children must be shrinking.</p><p>The more useful version says: Japan has fewer children, but each child may sit inside a denser media and object stack than before.</p><p>That distinction matters.</p><h2>The Screen Is Only the First Layer</h2><p>The public data already makes one thing clear: young children in Japan are not living in a single-screen world.</p><p>In the Ministry of Internal Affairs and Communications' 2024 Communications Usage Trend Survey, 81.1% of people aged 6-12 had used the internet in the past year. Among internet users in that age band, 75.4% used video posting or sharing sites. 54.4% used search services. 53.1% used online games. 40.0% used e-learning. 39.6% used SNS, including free call functions.</p><p>Those numbers are easy to misuse.</p><p>They do not mean Japanese children spend 75.4% of their time on YouTube. They do not tell us minutes watched. They do not tell us what a child loved, what was background noise, what was chosen by a sibling, what was opened because a friend mentioned it, or what a parent quietly tolerated because dinner needed to happen.</p><p>But they do tell us something important: video, search, games, learning, and communication already sit inside the same childhood environment.</p><p>The device data points in the same direction. For ages 6-12, MIC lists home game consoles, mobile terminals, tablets, smartphones, and television among internet devices used by children. The categories overlap, so they should not be added together. The point is not the total.</p><p>The point is the stack.</p><p>A child may watch a video on one device, play a game on another, search for information about that game, encounter the same character in a store, and then negotiate with a parent about time, content, or a small purchase.</p><p>That is not simply screen time.</p><p>It is a switching system.</p><h2>The Household Is Also a Generation Stack</h2><p>There is another layer behind this: the child is not the only generation in the room.</p><p>When we say "Gen Alpha Japan," it sounds as if the child's cohort explains the whole system. It does not. The parents of today's children can sit across a wide generational range. Some are younger millennials. Some are older millennials. Some are Gen X. In Japan, delayed marriage and delayed childbirth make that spread especially visible.</p><p>That matters because the adult interface around a child was formed by different Japans: postwar family assumptions, the rise of the nuclear family, women's changing work, the Equal Employment Opportunity Act era, long working hours, smartphone adoption, platform anxiety, and the quiet normalization of doing family logistics with fewer adults nearby.</p><p>So a child's media life is not only shaped by what is popular with children. It is also shaped by which adult generation is setting the rule, paying for the object, tolerating the video, refusing the app, or deciding that a small purchase is easier than another argument. To read children's culture in Japan, we have to read the household generation stack around them.</p><h2>The Parent Is Part of the Interface</h2><p>There is another reason the phrase "what kids watch" is too small: children rarely encounter media alone.</p><p>This is visible in the way Japan's Children and Families Agency structures its FY2024 survey on young people's internet-use environment. The report separates internet access, devices, purpose, time spent, household rules, filtering, and guardian safety practices into different sections.</p><p>That structure matters. It treats a child's internet life not as a private preference floating in the air, but as a managed environment.</p><p>That is the everyday reality behind the data.</p><p>A child may choose the video. A parent may choose the device. A school may normalize search behavior. A sibling may introduce the title. A store may repeat the character. A household rule may decide whether the next episode happens now, after homework, on the television, on a tablet, or not at all.</p><p>This is not a moral argument about screens. It is an analytical point.</p><p>The parent is not outside the media system, judging it from a distance. The parent is one of its switches.</p><p>That is easy to miss if we only ask what children watch. Watching sounds like attention. But in actual household life, media becomes a set of permissions, delays, substitutions, exceptions, and bargains.</p><p>Yes, after homework.</p><p>No, not that channel.</p><p>Ten more minutes.</p><p>On the TV, not on the phone.</p><p>Not today.</p><p>Ask again on the weekend.</p><p>These are not footnotes to the media system. They are part of how the system works.</p><h2>What Leaves the Screen</h2><p>This is where Japan becomes especially interesting.</p><p>In many English-language conversations, children and media quickly become a platform debate: YouTube, TikTok, Roblox, Minecraft, Nintendo, smartphones, tablets, parental controls, school devices, safety settings, addiction, screen time.</p><p>Those things matter here too. But in Japan, a child's media life often does not stay on the screen.</p><p>It becomes a snack package. A sticker. A pencil case. A card. A capsule toy. A convenience-store campaign. A limited collaboration drink. A tiny acrylic keychain. A LINE stamp. A phrase repeated at home. A school object. A thing a parent can buy without feeling like they bought "media."</p><p>This is why the toy market is a useful counterweight to the lazy demographic reading.</p><p>The Japan Toy Association reported that the domestic toy market reached 1.0992 trillion yen in FY2024 at suggested retail prices. It grew 107.9% year over year and reached a record high, continuing five consecutive years of growth since FY2019 despite the declining birthrate. Card games and trading cards became a 300 billion yen market, about 27.5% of the total. The character category reached 78.5 billion yen. Variety goods, including many character goods, reached 104.7 billion yen.</p><p>This does not mean the toy market is immune to demographics.</p><p>It does not even mean the toy market is only about children. The association itself points to kidult consumers and inbound demand as part of the market's expansion.</p><p>That is exactly the point.</p><p>Child-related culture cannot be read by child population alone. Some of it is children. Some is adults. Some is collectors. Some is tourists. Some is parents buying small objects. Some is a character infrastructure doing what it does best: moving attention from a story into a routine.</p><p>This is the part that is easy to miss from outside Japan. A character is not only a fandom object. It is also a distribution surface.</p><p>The screen introduces it. Retail repeats it. School life normalizes it. Parents negotiate it. Children carry it.</p><h2>A Small Signal: Cards as Social Infrastructure</h2><p>One public field-operator note in the current watchlist describes Pokemon Card play in an after-school care setting. It is not a national survey. It should not be inflated into one.</p><p>But it is useful because it shows a mechanism that a population chart cannot show.</p><p>The note describes Pokemon cards not only as products to buy or collect, but as an activity that required an environment: cards to use, places to put decks, tables to play on, rules to stabilize the activity, and adult judgment about whether the trouble was worth it.</p><p>That last part matters. The article explicitly notes the expected problems: children taking cards home, stealing, exchange-related trouble, staff disagreement, and conflicts after introduction. Yet the program still made room for card play because children became deeply engaged.</p><p>In other words, the cultural object did not remain a product.</p><p>A franchise entered through cards. The cards became a game. The game became a rule-making problem. The rule-making became social life. Adults then had to decide whether that social life was worth managing.</p><p>That is closer to the real question than a title ranking.</p><p>Adults often read cards through markets: releases, rarity, resale, collector behavior, supply. Children may read the same cards through another layer: who can play, who understands the rules, who owns which deck, what must be shared, what causes conflict, what becomes fair.</p><p>This is why "watch" is the wrong verb.</p><p>The cultural object may begin as media, but its work happens when it becomes a social tool.</p><h2>What Public Data Can See</h2><p>Public data is useful here, but only if we keep it in its place.</p><p>It can show that Japan has a shrinking child population.</p><p>It can show that younger children are already internet users.</p><p>It can show that video sharing sites, search, online games, e-learning, and communication tools are all visible in the 6-12 age band.</p><p>It can show that the toy market is not moving in a simple line with child population decline.</p><p>It can show that the state itself treats children's internet life as a managed environment involving devices, purposes, time, family rules, filtering, and guardian practices.</p><p>What it cannot show is the small mechanism.</p><p>It cannot show why a specific character becomes acceptable in one household and annoying in another. It cannot show why one parent allows a game video because it seems informative, but stops another video because it feels endless. It cannot show how a child turns a school conversation into a search query. It cannot show why a 300-yen object can carry more emotional weight than a full episode.</p><p>That is the gap AOIFUTURE Dispatch should live in.</p><p>Not "Japan is different" as a vague claim.</p><p>Not "Japanese kids watch X" as a ranking.</p><p>The useful unit is smaller and messier: the stack of screens, objects, social signals, and parent rules around a child.</p><h2>A Better Question Than "What Do They Watch?"</h2><p>If you ask "what do Japanese kids watch?", you expect a title list.</p><p>The obvious names appear first: global platforms, game worlds, long-running character franchises, anime, game commentary, educational videos, whatever is current this month. A title list is tempting because it feels concrete.</p><p>The title list is not useless. But it is not the whole system.</p><p>The better questions are:</p><ul><li><p>What moves from screen to object?</p></li><li><p>What moves from school talk to home search?</p></li><li><p>What does a parent allow because it looks educational?</p></li><li><p>What does a parent stop because it feels algorithmic or endless?</p></li><li><p>What becomes a small purchase?</p></li><li><p>What becomes a phrase?</p></li><li><p>What becomes something a child carries?</p></li></ul><p>These questions are slower than a ranking. They are also more honest.</p><p>Because the important thing about children's media is not only attention. It is translation. A child translates a video into a request. A character into a stationery choice. A game into peer language. A search into learning. A parent's rule into a household rhythm.</p><p>That is where culture starts to move.</p><h2>What This Means for Reading Japan</h2><p>English-language coverage of Japanese culture often arrives after the export layer has already done its work.</p><p>Anime titles that traveled. Game franchises that became global. Characters that showed up in overseas retail. Policy debates that became legible enough to translate. Tourism moments that photographed well.</p><p>Children's media habits are earlier than that.</p><p>They are not automatically predictive. A thing children notice today does not necessarily become the next global franchise. Most of it will remain ordinary, local, temporary, or private.</p><p>But if you want to understand the operating layer of future Japanese culture, watching children is not a cute side topic. It is infrastructure research.</p><p>Children are where platforms, characters, schools, households, retailers, and parents meet.</p><p>That meeting point is not clean. It has friction. It has rules. It has boredom. It has repetition. It has "after homework." It has "only ten minutes." It has "where did you hear that?" It has small purchases. It has background video. It has a parent trying to decide whether a request is harmless, educational, annoying, or expensive.</p><p>That is more interesting than the ranking.</p><p>If you want to understand what Japanese kids actually watch in 2026, the title list is not the first answer. It is only the visible edge of the system.</p><p>Watch the switching.</p><p>Watch what leaves the screen and becomes an object.</p><p>Watch what comes home from school as a phrase.</p><p>Watch where a parent says yes, no, later, or only after homework.</p><p>The real story is what moves after the screen turns off.</p><h2>Data Says</h2><ul><li><p>Japan had 13.83 million people under 15 as of October 1, 2024, or 11.2% of the total population.</p></li><li><p>In the 6-12 age band, 81.1% had used the internet in the past year, according to MIC's 2024 Communications Usage Trend Survey.</p></li><li><p>Among 6-12 internet users, 75.4% used video posting or sharing sites, 54.4% used search services, 53.1% used online games, 40.0% used e-learning, and 39.6% used SNS including free call functions.</p></li><li><p>Japan's domestic toy market reached 1.0992 trillion yen in FY2024 and hit a record high despite the declining birthrate.</p></li><li><p>The toy market's expansion includes children, kidult consumers, inbound demand, trading cards, character goods, and variety goods. It should not be read as a child-only demand number.</p></li><li><p>The Children and Families Agency's FY2024 survey treats household rules, filtering, guardian practices, usage purpose, and time spent as separate parts of the youth internet environment.</p></li><li><p>A public after-school-care operator note about Pokemon Card play is useful as a mechanism signal, not as national evidence.</p></li></ul><h2>It Does Not Say</h2><ul><li><p>It does not say all child-related markets will grow.</p></li><li><p>It does not say population decline does not matter.</p></li><li><p>It does not say Japanese children are uniquely screen-heavy or uniquely character-driven.</p></li><li><p>It does not prove household negotiations, school talk, peer imitation, parent fatigue, or the small object layer at national scale.</p></li><li><p>It does not let one after-school Pokemon Card source stand in for all Japanese children.</p></li></ul><h2>Publication Notes</h2><ul><li><p>Publication mode: analysis note, not field-note essay.</p></li><li><p>Reason: direct privacy-safe home field scenes are still not available. The article avoids invented household scenes and uses public data plus one clearly caveated operator note.</p></li><li><p>Optional improvement before final publish: add one anonymized, privacy-safe household scene if shugo wants the piece to feel warmer. The current version is publishable without it, but less intimate.</p></li><li><p>Keep MET-013 out of this article. Character market sizing is not needed for TR-001 and remains cleaner as TR-002 support material.</p></li></ul><h2>Sources</h2><ul><li><p>Statistics Bureau of Japan &#8212; Current Population Estimates as of October 1, 2024</p></li></ul><p>https://www.stat.go.jp/english/data/jinsui/2024np/index.html</p><ul><li><p>Ministry of Internal Affairs and Communications &#8212; Results of the 2024 Communications Usage Trend Survey</p></li></ul><p>https://www.soumu.go.jp/menu_news/s-news/01tsushin02_02000178.html</p><ul><li><p>Ministry of Internal Affairs and Communications &#8212; English press release for the 2024 Communications Usage Trend Survey</p></li></ul><p>https://www.soumu.go.jp/main_sosiki/joho_tsusin/eng/pressrelease/2025/5/30_2.html</p><ul><li><p>Japan Toy Association &#8212; Toy Market Statistics / FY2024 market release</p></li></ul><p>https://www.toys.or.jp/toukei_siryou_data.html</p><ul><li><p>Children and Families Agency &#8212; FY2024 Survey on Internet Use Environment of Young People</p></li></ul><p>https://www.cfa.go.jp/policies/youth-kankyou/internet_research/results-etc/r06</p><ul><li><p>Kinkin Life &#8212; Pokemon cards in after-school care field-operator note</p></li></ul><p>https://kinkai.kinkinlife.com/pokemon-cards-at-school/</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://dispatch.aoifuture.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading Aoifuture Dispatch! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item></channel></rss>